Ryker Grimil is a thief's worst nightmare. Any stolen goods are fair game for him, and his determination to return items to their rightful owners has served him well. He is thorough, methodical, and ruthless. But his newest task of retrieving a family heirloom looks challenging even for him because the information is incomplete and an unknown person is living in the house with the artifact.
Cadarn, former adventurer and now a King's Man, hunts down bandit gangs hiding in the mountains - and confronts Argel, the ruthless swordswoman who was once his friend but now leads an armed rebellion against the king.
Gemini Darc waits tables in the café Ryker uses as his base. He invites Ryker into his familys home, where the artifact happens to be located. They have a good time and their relationship could easily turn into moreexcept that Ryker is still determined to get the artifact, unwilling to let his personal feelings stand in the way of doing his job….
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