Read alsoRough and Tumble
Zeke Pomeroy’s parents always joked that it would take a miracle for their rough and tumble son to reach adulthood. Unbeknownst to them, that miracle’s name is Ethan. Follow one little boy’s adventures as he turns his guardian angel’s life upside down.A companion story to the Threshold Series [Zonderkidz]. Originally serialized on Christa's blog,…
You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.