Professionally converted for accurate flowing-text e-book format reproduction, these three Navy documents provide special coverage of naval services games held in 2013 and 2012: Naval Services Game 2013 Analytic Summary; 2013 Naval Services Game Report April 30, 2014; 2012 Naval Services Game 6 November 2012.
Read also21st Century U.S. Military Manuals: Sniper Training - FM 23-10 - Marksmanship, Equipment, Ballistics, Weapon Capabilities, Sniping Techniques (Value-Added Professional Format Series)
Professionally converted for accurate flowing-text e-book format reproduction, the Sniper Training Army field manual (FM 23-10) provides information needed to train and equip snipers and to aid them in their missions and operations. It is intended for use by commanders, staffs, trainers, snipers, and soldiers at training posts, Army schools, and…
Conducted from 27-31 January 2014 at the United States Naval War College in Newport, Rhode Island, the Naval Services Game brought together 30 members of the Navy and Marine Corps for the purpose of exploring U.S. Navy and U.S. Marine Corps integration. The intent of this integration is to develop forward deployed naval forces with integrated capabilities for engagement and crisis response. Participants were assigned to three, independent (BLUE) player cells. These cells were tasked similarly with players providing a perspective of the service component commander in theater initially, then the Service Chief. Each cell was provided a starting set of alternative force deployment constructs (FDCs) which could be modified or completely changed to address the demands of real world Combatant Commander (COCOM) steady state requirements ranging from medium to large scale exercises and engagements. Additionally, players were then presented with three crises in order to depart from routine, steady-state operations and determine how the alternative FDC would execute initial response. Accordingly, cells needed only to assign appropriate FDCs to handle the requisite naval response, not play out the tactical scenario. During game play, each BLUE cell was required to produce refined FDCs, complete individual surveys, engage in cell-based facilitated seminar discussions captured by members of the control team, and provide content to threaded discussions captured electronically. Each of these data streams was designed to explore the implications and challenges concerning the implementation, employment and maintenance of alternative Naval force deployment constructs.