Home » Nonfiction » Thomas P. Oates » Playing to Win

July 26 , 2007

Playing to Win

Sports, Video Games, and the Culture of Play


In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

How to download book

Buy this book

You can buy this book now only for $24.69. This is the lowest price for this book.

Buy book

Download book free

If you want to download this book for free, please register, approve your account and get one book for free.


After that you may download book «Playing to Win»:

Download ePUB 2:


Download DOCX:


Download MobiPocket: