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July 24 , 2007

Crash Course in Gaming


Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.

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• Includes general information and tips for programs as well as specific examples of programs that have worked

• Discusses both programming and collection development

• Provides a full description of types of games, game play systems, and gamers

• Presents a variety of useful tips to build successful collections and programs that will be helpful even to librarians with no game experience

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