Read alsoPrayer: The Ultimate Conversation
LEARNING TO HEAR HIS VOICE Through prayer, you can know God better. You can learn to hear His voice above all the distracting noise of the world, and you can experience His wisdom, comfort, power, guidance, and love as you face difficult challenges and trials. When you finish reading this book, you will know… How to discern God’s voice above…
By 1996, Lockheed Martin had in place some dull, preachy ethics programs designed to provide basic information on telling right from wrong in business practice. But then-CEO Norm Augustine wanted to liven things up, so he turned to an unlikely source of inspiration: the irreverent Dilbert comic strip. The company came up with a board game that resembled Clue, but used Dilbert characters to explore ethical case studies drawn from real-life Lockheed Martin incidents. Terris examines the success of the board game, as well as subsequent efforts including special workshops, a film festival, and biennial ethics surveys to engage employees in broad-based discussions of ethics at work.
Although Terris applauds Lockheed Martin’s ethics program as “gloriously democratic” in its focus on the responsibility of every worker for the ethical dimensions of his or her actions, he is concerned that the broad-based focus tends to divert attention from the ethical responsibilities of senior management and the moral complexities of collective decision-making. While he admires the ambitious scope of the program, he notes that the corporation’s definition of “ethics” focuses on individual behavior rather than on the impact of the corporation’s broader policies on local, national, and global communities. The ultimate effect of such programs may be to create more ethical business practices—but, ironically, at the expense of the public good.