When a ship of youthful refugees maroons on a strange and dangerous new planet, Xander had no choice but to take charge of his shapeshifting clan, the Bete, to protect the strange foreign healer, K'Ti, from humans as well as his own suspicious clan. Among humans, shapeshifting and magic were frequently equated with evil. The lives of the Bete and K'Ti would readily be forfeit if certain fanatical factions discovered their gifts.
Read alsoMark Seaworth
Infant Mark and his sister are picked up from a boat adrift in the Atlantic and adopted by a rich Anglo-Indian who raises them in India then sends them home for schooling. On his return to India Mark finds that his sister was on a ship that has vanished in the pirate infested waters of the East Indies.
After Xander convinced the captain to let them be the first to set up camp outside, the healer's extensive magical skills quickly became key to survival. When K'Ti discovered the Bete's shapeshifting abilities, Xander defied his clan to let her live.
To defend themselves, and the humans, from the vicious predators like the man-sized Klixit, of the new planet, the Bete will need every skill, shred of knowledge and capability they possess. Xander will have to weigh the needs of his clan with his trust of humans, the risk from the dangers all around them, and those that lie within his fellow refugees.
Some language and violence.