Jim is a college student working nights as a houseman in a backgammon club. Jim is also a backgammon pro. He's assigned to play against a female member of the club, who has bet herself against $500 worth of chips. Backgammon pro plays as a professional, working within the odds. The female member plays an emotional game. The problem with playing an emotional game is that there's an item called a doubling cube that's used in backgammon. A player can double the player's opponent and play the game for two times, four times, eight times or whatever the original bet. The club limit for an original bet is $100. If the female member wins, she can wind up money ahead, with the thrill of knowing what she risked. If the female member winds up money behind, she pays off the chip draw on her back, maybe several times.
This book is in the Enterprise certification series which means it is a hands-on guide with practical instruction, examples and all the information you will need to be successful in the exam, as well as 75 practice questions in the exam style. It includes practical advice on how to book the exam, approach the questions and maximize your score.
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